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neuk · Product Design · 2026

Designing social infrastructure around streaming

A platform for booking private watch rooms that packages the full coordination overhead of shared viewing — scheduling, ticketing, QR room access, and in-session control — into a single workflow.

Role Lead Product Designer
Timeline 6 weeks
Scope Product strategy · Service design · End-to-end mobile experience
Outcome End-to-end service system connecting venue discovery, booking, room access, and in-session control

Overview

Watching together is socially valuable. Coordinating it isn't.

neuk reframes shared viewing as a systems problem — not a content problem. The gap isn't what to watch. It's having the right environment and a way to get there without the planning falling apart.

The coordination system

Inputs Group size · location · date · content type · room availability
Product Discover rooms → book → invite group → QR check-in → in-session remote + ordering
Outputs Confirmed group session · QR ticket · room control · booking history
Loop Post-session history and favorites support repeat ritual formation

Three structural forces breaking shared media rituals

Streaming fragmentation

Content is split across multiple services — deciding what to watch requires cross-platform negotiation before the event starts.

Coordination starts before anyone opens the app.

Urban living constraints

Most city apartments can't comfortably host the group viewing experience people actually want. Theaters are inflexible; bars optimize for noise.

There's no middle option between home and theater.

Group chat as logistics tool

Scheduling, cost-splitting, and confirming attendance across a group chat creates enough friction to cancel plans that would have happened with less overhead.

The coordination kills the plan.

The highest-value design move was redefining the problem from "book a room" to "reduce the coordination cost of gathering."

Solution

A bookable layer that turns group intent into a confirmed shared experience.

Three interdependent layers — user, venue, session — work as one connected system.

Three interdependent layers

User layer

Discover, plan, commit. Search by location, date, capacity, and AV setup. Group invite and ticketing happen inside the same flow.

Venue layer

Physical rooms as product surfaces. Room attributes, availability, seating types, and AV capabilities surface as first-class filters — not fine print.

Session layer

Phone as room interface. QR check-in activates the room remote. Playback, volume, lighting, and ordering all flow through the same app.

Core Flows

Four moments that turn a messy social plan into a confirmed session.

Discovery, commitment, room activation, and continuity — the minimum proof of a full service loop.

Discover: find the right room for the group

Users filter by date, group size, AV quality, and price. Room attributes that materially affect the group decision — screen size, seating type, streaming support — surface as first-class product features, not specs buried in a listing.

Book: turn intent into a committed plan

The booking flow moves from room detail to payment with a clear cost breakdown, then issues a QR ticket that serves as both proof of purchase and the operational key for room entry.

Enter flow — supplementary screen detail

Enter: phone becomes the room

Scanning the on-screen QR code pairs the phone to the room and activates the remote — playback, volume, lighting, and ordering through the same app. The product doesn't end at the door; it extends into the session itself.

Return flow — supplementary screen detail

Return: build the repeat ritual

Post-session screens structure booking history across active, upcoming, and past states. Favorites and saved preferences make subsequent bookings faster — the product's long-term value is repeated social rituals, not one-off events.

System

neuk is a coordination layer, not a booking screen.

Designing any layer in isolation breaks the others. The system works only when user, venue, and session layers are connected end to end.

System map — user, venue, and session layers with connection points and data flows

Reduce discovery friction

Surface room attributes that materially affect group decisions. Show availability inline so evaluation reduces planning back-and-forth.

Collapse the commitment step

Move from browsing to confirmed session in one flow. Payment, ticketing, and group logistics packaged together — no handoff to a separate tool.

Extend the product into the room

QR pairing turns the phone into the room operating layer. Booking data, room state, and in-session actions are connected — not siloed.

Support the return loop

Booking history, favorites, and saved preferences lower the friction of the next visit — the product's long-term value is repeated rituals, not first bookings.

Service blueprint — customer journey, frontstage touchpoints, and backstage operations

The value comes from continuity. neuk does not add a tool for each step — it connects steps that were previously handled by group chat, multiple apps, and in-person negotiation.

Research

People aren't asking for bigger screens. They're asking for a middle ground.

Interviews consistently surfaced the same gap: not the right content, but the right environment — with less overhead than hosting and more intimacy than a theater.

Affinity map with interview insight clusters organized by theme — four consistent clusters across participants

Environment over content

The unmet need is a middle ground between home intimacy and theater quality — without the friction of hosting.

Coordination as cancellation

Group chats are a poor operating system for planning. Scheduling and logistics create enough friction to cancel plans that would otherwise happen.

Ritual, not novelty

Shared viewing is already a ritual for sports, premieres, and weekly drops — the product needs to support repetition, not novelty.

Category gap

Theaters are inflexible, bars are loud, and venue booking tools aren't designed for media rituals. The category didn't exist yet.

Competitive landscape — comfort vs. quality vs. flexibility vs. group-friendliness across existing venues

Design Decisions

Three decisions that made the concept operational.

Each decision came from a specific research signal. None of them were obvious at the start.

Physical gathering, not remote viewing

Research showed the real gap was environment — not access to content. Prototyping a remote watch-party feature early revealed it was the weaker path. The MVP had to center bookable private rooms.

Remote watch-party concept vs. bookable private room — decision comparison

What we cut

Remote watch-party layer — adds another fragmented tool without solving the physical space or coordination problems.

What we kept

Bookable private rooms — addresses both the environment gap and the coordination overhead in one product surface.

Coordination workflow, not a booking screen

The hard part happens before playback: agreeing where, when, and who. Discovery, booking, ticketing, and access had to be one connected system — not separate steps across separate tools.

Single booking flow showing discovery, payment, ticketing, and QR access as one connected path

Single flow

Room discovery, payment, group ticketing, and QR access all resolve inside one linear path — no app switching, no shared spreadsheets.

Persistent booking state

My Bookings holds the full session lifecycle — upcoming, active, and past — so the group doesn't have to reconstruct context from messages.

Phone as the room interface

Extending the app into the session via QR pairing elevated neuk from booking app to service infrastructure. The remote isn't an extra feature — it's what closes the loop between digital booking and physical delivery.

QR scan screen and in-session remote control UI showing playback, volume, lighting, and ordering controls

Impact

The long-term question isn't "will people book?" — it's "does shared viewing become a ritual?"

Success means lowering the coordination threshold enough that gathering around media behaves like karaoke or bowling — a repeatable category, not a special occasion.

Primary — conversion

≥40% coordination-to-booking conversion among users who begin evaluating rooms.

Retention — 3 months

≥2× repeat bookings per user within 90 days — the signal that viewing has become a ritual.

Session quality

≥50 in-session NPS driven by room quality, remote usability, and group satisfaction.

If the repeat booking signal appears, it means the coordination cost dropped below the threshold that was canceling plans — the core hypothesis proven.

Reflection

What the project clarified.

The strongest insight wasn't about the product — it was about where to draw the system boundary. Booking was the obvious scope. Coordination was the real one.

Service systems require designing across layers simultaneously

Every screen decision had downstream effects on the physical service layer. Designing only the UI — without modeling the user, venue, and session layers together — would have produced a booking screen, not a product.

Killing a direction clarified the product

Prototyping the remote watch-party path early revealed it was weaker. The research signal was consistent: the gap was physical space and coordination overhead — not content access. Cutting it made the rest of the product sharper.